Water/ocean simulation

I’m trying to add ocean/water simulation - is there a way to do this? I am trying to build a prototype where you can play as a submarine, so I need ocean depths. What is the cutting edge advice on this topic?

Hi @tyrspawn - You can enable a basic water simulation using the “Enable Water Mask” option on Cesium World Terrain actor. You can also customize the water simulation using your own blueprints.

Cesium World Terrain currently does not have a bathymetric surface to allow underwater simulations. We do plan to make underwater terrain available, but this may happen towards the end of 2021.


+1 for bathymetric data set to allow underwater sims. Considering moving from a custom Unity implementation to UE for our game; this would be immensely useful for us.

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Yes please, adding ocean depth/Bathymetry data would make it sooo much better.

Following this thread as well for a bathymetric data options. Cheers

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When will we be able to use Unreal Water in Cesium? This is extremely important for training simulations because we need sea states and the basic Cesium water cannot do that. Thanks :slight_smile:

Hi - We’re are researching the datasets available for global bathymetric terrain and generating prototype terrain databases that can be made available to the community.

If you have suggestions for bathymetric datasets that we can look into, please do suggest them. We’d be more than happy to give it a shot.

We intend to release this in Q1 2022, but don’t have a firm date yet. We’ll update you as we get more information.


Hi Shehzan,

My project would greatly benefit from support for visualizing bathymetry. Just wanted to see if there was any additional info that you could share about the release timeframe.


+1 This would open up a great number of potential use cases.

Bathymetric dataset for Europe : Data products - EMODnet Bathymetry