Underwater sea floor using Unity 3D in underwater warfare simulation?

Hello every one, I am developing a Naval/Submarine Simulation and I would like to use Cesium to stream the sea floor and underwater enviroment in Unity 3D. I have seen that Cesium use Gebco bathimetry data, but how can use this data in Unity Terrain or similar?
Thank you very much for your answer!
Best regards and let me know.


Hello @Vytek,

The default terrain in Cesium for Unity, Cesium World Terrain, does not include bathymetric data. However, you can load alternate terrains from Cesium ion in the same manner. I would recommend creating a terrain dataset that includes bathymetric data by uploading the data to Cesium ion. This page contains further information about uploading terrain data to Cesium ion.


Thank you for answer. But I don’t understand. I upload an asset as you suggest.

This is my upload:

From: https://www.gebco.net/data_and_products/gridded_bathymetry_data/

How can I use it in Cesium Unity? And it is correct?

Thank you very much and let me know!