On our project to visualize microparticles floating in the ocean, we are very pleased to hear about the World Bathymetry tiles being added to Cesium.
The blog post here: Introducing Cesium World Bathymetry shows a great video demonstrating the receding waterline revealing the undersea terrain. This is exactly what we need for our project and I was wondering if anyone could provide some hints/tips on achieving this effect using Cesium in other projects (We are using Unity, but I suppose the technique could be implemented similarly using other API’s).
Any support with this would be appreciated!