Hello there! I am working on a digital twin for a Swedish government and they are trying to simulate different waterways and locks.
I am wondering if there is a way to import waterway data and create procedural waterways, lakes and oceans in Unreal on top of this data.
I can handle procedural water within the UE, but I am trying to find a way to import this layer into the Cesium. Also, I wonder if it’s able to have precise depth within this data so I don’t need to create this landscaping myself (it’s over 70 kilometers of waterways).
If there is a similar topic, just point it to me, so we don’t spam the forum.
I really appreciate any help you can provide.