Hi all,
I am currently working with Unreal 5.7.1 with an application that is 1 computer connected to three projectors. The hope is to connect to my Cesium ion Self Hosted server on docker to serve world tiles to my application.
I have found that when I am running an application without N-Display enabled, everything runs perfectly fine with regards to both performance and 3DTile LOD which do not transition much at all. However, when I try to run this application by setting an N-Display configuration for the 3 displays, the terrain 3Dtiles both near and far will shift in and out LOD qualities as my character moves.
I have both Preload ancestors and siblings set. I have tried a myriad of options including:
- Decreasing the Maximum Screen Space Error\
- Increasing cached bytes
- modifying the Maximum Simultaneous Tile Loads and Loading descending limit
- Reducing the number of viewports (different combinations of 3/2/1 projectors)
The above all have impact on performance (usually increasing the latency/loading times) but the LOD of items still appear incorrect.
What can I do to get my application to have the terrain tiles to be as consistent as possible when using N-Display? My goal is to have the Level of Detail remain exactly the same at any distance, but changing settings like Maximum Screen Space Error does not seem to do so, nor is it necessary when I am not using an n-display configuration.
Thank you!