Hello!
I have terrain data that was tiled via Cesium Ion, then downloaded locally on my machine. I have a 3DTileset with it’s terrain getting data using “from URL” pointing to the json of the downloaded data.
When hitting play in editor, the terrain starts to load but does not finish.
I ran a timer checking it’s load progress every 0.1 seconds, and can see the load progress is going backwards.
This was tested on Cesium for Unreal Samples on the 5.6 release. I can confirm this also happens in another project on the 5.4 release.
Thank you for all of the help and guidance.
Just to add, the terrain loads fine in stand alone game and in the viewport. Only having issues with play-in-editor.
Hi @Adnan_ATX, welcome to the community!
That’s some pretty strange behavior. I’m not sure offhand what would cause it.
Does this happen if you load directly from Cesium ion, too, or only when you access the downloaded tileset locally?
Is there anything unusual about your project or level? One easy way to exclude that possibility is to open the Cesium for Unreal Samples project and then add your tileset to it.
As always, it’s worthwhile to try upgrading your Cesium for Unreal version if you’re not already on the latest.
If you are able to privately send me the Cesium ion asset ID, a token with access to the asset, and a note saying I have your permission to access it for debugging purposes, then I can take a look myself and see what’s happening.