CesiumJS modifications with code to Unreal

I´ve been trying to hide some sections of a photogrametry scan in Cesium for Unreal for a few weeks with no luck.

I got to hide the sections I don´t need with CesiumJs. But the assets streamed to Unreal are independent from any js script right? Or making a new asset in CesiumION with the code that hides some parts is a possibility?

Keep up the excellent work!!!

Hi @Rodrigo4d,

For CesiumJS, the tileset is clipped at runtime rendering by discarding fragments. The actual vertices of the asset doesn’t change. We are currently working on the clipping feature to allow the above use case. Please let me know if you have any question.