Hi,
I’m not sure if clipping is the right concept but the issue I’m having is that the terrain seems no to clip properly against the polygons I put on top of it. Here is the sandcastle I’ve create to generate the following pictures: link.
and if I replace the terrainProvider by Cesium.Terrain.fromWorldTerrain I obtain the expected behavior:
To create the Ion asset, I’ve uploaded a DEM TIF of the island
Finaly, I’ve figured out the solution
const viewer = new Cesium.Viewer("cesiumContainer", {
terrainProvider: new Cesium.Terrain( Cesium.CesiumTerrainProvider.fromIonAssetId(2495988)),
});
rather then
const viewer = new Cesium.Viewer("cesiumContainer", {
terrainProvider: await Cesium.CesiumTerrainProvider.fromIonAssetId(2495988),
});
I would be interested to better understand the difference between terrain and terrain provider?