Crashing on Quest UE5.1.1 Oculus branch v54, stacktrace included



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Here’s another similar crash, also in the credits system. We seem to get these a lot whenever coming back from backgrounding the app when in a Cesium level, or when we first visit a Cesium level.

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I’m not sure what to make of those stack traces. Is your project doing anything unusual with the credit system? Can you reproduce this in the Cesium for Unreal Samples project? Can you give me instructions for reproducing it myself?