Can vsgCs support VR, I used vsgVR access test and found that the earth cannot be displayed, and other static nodes can be displayed normally, I don’t know what the reason is. Although vsgVR hasn’t been updated for a long time.Use the master version vsgCS.
Hi,
I’ve never tried vsgCs with vsgVR or any other interface; wow! Here are a couple of issues that come to mind:
- The top-level WorldNode object needs to track the cameras used by the application. It currently extracts these from the vsg::Viewer, but that might not work in vsgVR.
- The global coordinate system may be just wrong for viewing the earth i.e., appropriate for the user’s room and not a planetary view.
If you investigate this further, feel free to take any findings to the Vulkan Scene Graph or vsgCs discussions on github.
- Tim