In 3D, we’re setting scene.screenSpaceCameraController.enableRotate = false; on LEFT_DOWN so the globe doesn’t move. For 2D and CV, you need to set scene.screenSpaceCameraController.enableTranslate = false;. Add that line under enableRotate, and set it back to true in the LEFT_UP function. I’ll update the example on the website as well. Thanks for bringing this up!