I have an advanced VR Character that I want to obtain some characteristics of the DynamicPawn, e.g. the flying curve across places, and the rotation around earth when at great height. Can you propose a way to merge a Character with the Pawn? I noticed that DynamicPawn BP inherits from GlobeAwareDefaultPawn which is a C++ pawn.
I have copied to a new cpp class from GlobeAwareDefaultPawn.cpp → GlobeAwareDefaultCharacter.cpp and I am trying to change the parent class to Character. Then I will be able to change my parent Character class to this class, I hope …
In this thread I will try to note down the issues to resolve.
Dimitrios@PrismArch-h2020.eu project (https://prismarch-h2020.eu/)