In this sandcastle, when zooming in the terrain (default ellipsoid) is rendered higher and higher over the model.
How can I prevent that?
In this sandcastle, when zooming in the terrain (default ellipsoid) is rendered higher and higher over the model.
How can I prevent that?
Hi @vruiz,
This clipping is caused by the depth plane, which there is to prevent rendering underground geometry which is typically not visible.
One option would be to set depthPlaneEllipsoidOffset
to a negative value in order to prevent the clipping.
For instance, I set the value in your example to -50
, and am seeing good results.
Hi @Gabby_Getz ,
Thanks for your reply! I checked your proposal and it works perfectly!
However, now that I can zoom without loosing the model view, I realized that the panning tool in that situation is almost useless and frustating for the user.
Any suggestion on how to improve this?
@vruiz What do you have the offset value set to? Is it 50? I used a rough estimate value. It may make sense to adjust that to the minimum value which still works.
Otherwise, it is possible to override the default camera controls, but I would suggest avoiding that route unless necessary since it may be a fair bit of effort.