Excuse the title, I couldn’t manage to come up with something better.
I’m working on a project that displays a pointcloud as well as a ‘bubble’-view (basically an image that is wrapped around an ellipsoid with the camera in the middle to produce a pseudo 3d effect). The user can either toggle the pointcloud or the bubble view. In the bubble view, I’d like to be able to display the scan positions that were used to create the pointcloud. These scan positions are visualized as flat boring circles and lie outside of the bubble ellipsoid.
The issue is as follows: when I toggle the bubble view and disable the tileset (by setting .show to false), my scan markers are being clipped away in most camera angles. I don’t know what’s causing this, maybe a dynamic frustum? Once I change tileset.show to true, the markers are not getting clipped. So my workaround for now is always showing the tileset but setting its alpha to a very small value. I was hoping for something cleaner though.
Here are some images
you can see the 3 markers in the back are half clipped
here is the exact same view, just with the pointcloud toggled and bubble view untoggled
and here is how it should look like. This is the workaround with pointcloud visible but very low opacity. Without the pointcloud visible, the 3 markers would only be visible at very specific angles.
Anybody know how I can fix this?
Best Regards,
Dan