Enabling reflections for Cesium in Unreal 5

I have been using cesium with unreal 5.3 and its been great, but I’m stuck at one point. I have a building in my scene which is covered with glass. I can see the reflections of the objects which are very close to the building, however the rest of the city isn’t being reflected. Technically it is being reflected but because any tileset behind the camera isnt rendered, I dont see any distant objects (building/lanscape) in the reflection of my main building. Other than that, anything with in the camera view is being loaded perfectly. How can I fix this? Please help…

See this section of the “Placing Objects on the Globe” solution for an explanation of what’s happening and a way to solve it: