Hi
I’m pretty new to both Unreal and Cesium, but so far it’s great.
Just have one little annoyance that might be solvable. I have been setting up animations in Unreal with architecture inserted into a Cesium generated landscape (using the google earth data). When I fly around a glass tower the reflections in the glass of what’s behind the camera renders complety black, since Cesium unloads what we don’t see. Example below where the glass has been made a mirror for better explanation. I’ve been using the sequencer to render it out.
Is there any way to extend the Cesium tiles to include more behind the camera?