Load tiles behind camera


I’m pretty new to both Unreal and Cesium, but so far it’s great.

Just have one little annoyance that might be solvable. I have been setting up animations in Unreal with architecture inserted into a Cesium generated landscape (using the google earth data). When I fly around a glass tower the reflections in the glass of what’s behind the camera renders complety black, since Cesium unloads what we don’t see. Example below where the glass has been made a mirror for better explanation. I’ve been using the sequencer to render it out.

Is there any way to extend the Cesium tiles to include more behind the camera?

Yep, see here: