Export Google 3D Tiles for Unreal

Is it possible to export specific tiles for use in UE5? I need to extract the land base tiles WITHOUT THE OCEAN as it interferes with the waves. I would also then be able to add vegetation more easily…
Thoughts?

Hi @Tofrohling, welcome to the community!

Unfortunately, it is not possible to download parts of Google Photorealistic 3D Tiles. To quote the Terms of Service:

(a) No Scraping . Customer will not export, extract, or otherwise scrape Google Maps Content for use outside the Services. For example, Customer will not: (i) pre-fetch, index, store, reshare, or rehost Google Maps Content outside the services; (ii) bulk download Google Maps tiles, Street View images, geocodes, directions, distance matrix results, roads information, places information, elevation values, and time zone details; (iii) copy and save business names, addresses, or user reviews; or (iv) use Google Maps Content with text-to-speech services.

Alternatively, you could download portions of Cesium World Terrain using Cesium ion’s “Clips” feature! There’s an option to combine the selected 3D Tiles into a single glTF model – from there, you can edit the model as you see fit.

Another solution is to hide the water using a custom material. Cesium World Terrain includes a “water mask” that indicates where water exists on the map, so that it can apply a water effect. But you could use this mask to hide the water instead. Unfortunately, there is no water mask included with Google Photorealistic 3D Tiles – a hacky workaround might be to hide any pixels that are very blue. I’ll link the tutorial below just in case:

Thank you. I figured out how to use the Cesium Cartopraphic Polygon to “cutout/hide” the section of the ocean I needed to remove. I will work to clip the Cesium World terrain and use this. I work in the Film Industry and need to extract an area of an island - we are doing a bit of topographical work - this will allow me to move it into Rhino3D, and then back to Cesium and Unreal for Illustrative purposes…Thank you again!!!

Ah, I forgot to mention using Cesium Cartographic Polygon for clipping. :person_facepalming: I’m glad you were able to figure it out @Tofrohling, thanks for letting us know!