Exporting/ using Raster Overlay twice

I was wondering if there is a way to export the area I have in Unreal with Cesium? I tried the FBX but it won’t show in Blender or Twin Motion. I wanted to trim and then add realistic landscape, but I don’t think it is possible. If there is a work around I would love to know.

If there is no work around for this, is there a way to take the area I already selected and select an area inside to get rid of so I can pull another model I created into it in Unreal?

I have the area here in the image but would also want to make the blue area black and cut out is there a way to do this?

Hi @Mary_Moor,

Mesh exporting is not available in Cesium for Unreal. In fact, it violates the terms of service for many providers. It seems like you are using Google Photorealistic 3D Tiles, and I can confirm that it is against the Google Maps Platform terms of service to download their data. (See Section 3.2.3 Restrictions Against Misusing the Services).

It looks like you’re already using CesiumCartographicPolygon to isolate an area of Google Photorealistic 3D Tiles. You can invert the selection so that it cuts a hole out of the data instead. To do this, make sure Invert Selection is disabled under CesiumPolygonRasterOverlay.

For your last question, I recommend reading the Editing Tileset Materials – Cesium tutorial for how to use polygons for material effects.

I hope these resources help. Let us know if you have any follow-up questions!