How do I cut map data into a square?

I wanna cut the map data into a square. I’m using it as a guideline for adding assets and painting terrain. I’ve marked the area I want to be the square (Ok maybe it isn’t a perfect square but that won’t matter later) by putting chairs where the edges would be. Is there a way I can do this?

@Portalwake It sounds like you want the Cesium Polygon Raster Overlay - take a look at our tutorial here! The tutorial covers how to exclude a region of a tileset, but the Cesium Polygon Raster Overlay has an “Invert Selection” option that will do what you want - hiding everything but the selected region of the tileset.

Ok, thanks! Sorry for the late reply XD

Hey! I had a look and it looks like I need “Cesium World Terrain” and “Cesium OSM Buildings” before I advance, according to the screenshot in the tutorial. I don’t have these, I only have “Google Photorealistic 3D Tiles”. I clicked the + icon on their respective options but nothing happens. I thought I had followed the quickstart tutorial correctly, maybe I used a different one. How do I get these layers added or will I have to start again?

I’ve just looked at the quickstart tutorial again. Clicking “Cesium World Terrain + Bing maps aerial imagery” (the word imagery doesn’t show up for me) adds “Google Photorealistic 3D Tiles” instead of “Cesium World Terrain”. Is that article outdated? Or have I potentially made the scene in a different way?

@Portalwake They should be on the Cesium panel for you to add:


If yours doesn’t list these, do you mind sending a screenshot? I’m not sure what might cause that.

But regardless, you should be able to use the Cesium Polygon Raster Overlay with any tileset - you can use it on Google Photorealistic 3D Tiles and it should work just the same!

Unfortunately this is a common problem on high DPI displays. We believe it to be a bug in Unity with the particular UI control we’re using. Resizing the Cesium panel may help.

Thanks!