When I place many objects on a parent object in Cesium’s space and attach the CesiumGlobeAnchor script to it, the object flickers in the scene as the camera moves when using a dynamic camera. What could be the reason for this?(When I disable the CesiumOriginShift component of the dynamic camera, the flickering issue no longer occurs)
I can’t think of any reason for that. I think you’ll need to narrow it down further. Is there a certain number of objects at which it starts happening? Or a particular object that triggers the flickering, even if it’s by itself? Can you reproduce it in the Cesium for Unity Samples project, too, or only in your own project?
So you’ve said, but I can’t think of a reason the number of children of a game object would affect anything. The CesiumGlobeAnchor only affects the object to which it is directly attached. Then Unity itself propages the changed transform to the child game objects.