Fluid Flux plugin cannot work as expected

I want to use the plugin to simulate the submergence effect of water flow。However, it seems that it does not work properly on the Earth and 3dtile models created through Cesium for Unreal. As you can see from the image, the water flow passes through all the models in the image normally, but on the spherical model that I manually placed, the water flow is blocked normally. Is there any property setting that can solve this problem?

I don’t know. What are you using to simulate the water? How does it work? Cesium 3D Tiles are rendered using fairly normal static meshes, but they are not rendered using Unreal’s “terrain” system. So if that is the requirement, then it is unlikely to work.

I also encountered the same problem. Setting various parameters did not solve it. The Fluid Flux plugin could not produce a collision effect with this terrain.