I’m thinking of a project where we aim to create a driving game in Unreal Engine that allows players to drive cars anywhere in the world.
The vision involves the following key elements:
Global Road Data: extract and import comprehensive road data from sources like Google Maps or OpenStreetMap for the entire Earth. This data should be implemented in 3D within Unreal Engine
Terrain Textures Based on Elevation: I plan to create textures that adapt to terrain elevation, such as applying rock textures to steep areas and grass textures to plains, to achieve a natural look.
And maybe Future Enhancements I aim to add more life to the environment, including trees, bridges, houses, bodies of water, and other elements.
My Questions Are: Is it feasible to achieve this level of detail and interactivity using Cesium for Unreal? What are the best practices for extracting and importing global road data into Unreal Engine?
And can we automate the process of applying different textures based on terrain elevation? Are there any specific tools or plugins recommended for adding additional environmental details like trees, bridges, and houses?
and honestly I would like to apologize if this is a much too ambitious project and also the fact that perhaps I should have looked for more instead of just asking on this forum. moreover with zero experience in the matter this project is probably impossible but I am curious to know if this vision is possible.