Hello everybody. I’m new to Unreal Engine. Now I’m working on a project which I should use Google photorealistic 3D Tiles in Unreal Engine, then I should go to a specific coordinates. On that specific location, there is a very long river with a length about 105 Kilometers and also there is road almost next to this river. I set level of details on very low number to reach the Maximum resolution but that wasn’t enough for me. Now I want to enhance graphical quality of these existing river and road more. For example I want to make this existing river dynamic in such a way that I can determine different parameters of river such as Material, Wave shape, water speed and so on. Of course I want to change existing road’s material and use my customized one. So, my question is that how I can reach these two goals? Should I draw new river and road over the existing ones or I can directly change the existing river and road materials into my desirable material from content drawer section? Is there other better solutions?
Hi @Reza_Civil, welcome to the community!
If you want to make drastic changes to what’s drawn in the area of the river/road, your best bet is probably to clip out the Google Photorealistic 3D Tiles in that area using a cartographic polygon and then replace it with your own geometry/textures/materials created by hand in a 3D modeling program.
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Hi @Kevin_Ring , Thank you so much for your guidance.