Hello everybody, I have a question about 3dtiles.
In Unreal, after I added 3d tileset into scene, is there any way I can edit the model?
Hello everybody, I have a question about 3dtiles.
In Unreal, after I added 3d tileset into scene, is there any way I can edit the model?
No, you can’t make arbitrary edits. A 3D Tiles model lives on a server, and exists in a tiled, multi-resolution form, so allowing edits to it such as moving vertices would be quite challenging. How would you find corresponding vertices in a different LOD, for example?
But you can do some things on the fly. Drape raster overlays on it. Shade it with a Material of your own design (Unreal materials can even move vertices around). Apply a clipping polygon (or even use a polygon to shade it in other ways).
Hi Kevin,thank you for your reply.I understand.
I can understand that. How is the 3D tile edited before leaving the server? In my neighborhood there are many trees grown over the streets and all the low poly trees mess up the streets completely. I hope there is a way I can contribute to help make Google Photorealistic 3D Tiles actually photo realistic… Alternatively, I can use the Bing Areal tiles and loose all the 3D content and add all the millions of trees manually, which defy the whole purpose of the 3D tiles… Therefore, what do I need to do to contribute to rectify the mess Artificial Intelligence creating on the server?
@Gerald_Snyman When using Google Photorealistic 3D Tiles with Cesium ion, you’re really just using Cesium ion as a way of simplifying the process of accessing Google’s API. All the requests go directly to Google’s servers, and we don’t modify their response on its way from Google to the client. You can try sending your feedback to Google through the Send Feedback button on the Photorealistic 3D tiles API documentation page, as they’re the ones who have the ability to edit the dataset.