Help request: merging different maps

Hi, I have a 3d tiles map I want to use as the main world but then since it’s locally hosted and it’s small, you can easily see the edge of the world. Now I tried merging with it also the cesium ion simple terrain map so like there will be a horizon but then it overlaps my world. How can I like merge them, so that the terrain data will load only for tiles that aren’t covered by the 3d tiles?

Hi @johni,

There currently isn’t any mechanism where tilesets are spatially aware of each other, but you could try to work around this with polygon clipping! Basically, you can use CesiumCartographicPolygons to create polygon areas that constrict where data can load.

Let us know if that works for you!

Thank you for your response. I apologize for my delayed reply. I understand that I need to configure the polygon myself when using this tool. However, for my game I want to allow users to input their own 3D Tiles map at the start. My goal is to cover the surrounding area and display a realistic land horizon. This is more a question about 3D Tiles than Cesium: Is there a way to create or retrieve the polygon that defines the input 3D Tiles map’s area?