Highest LOD of Tileset is not loading (Fixed)

Hello everyone,

Encountering a problem that the last LOD/s of a Cesium Tileset are not loading.
The Tileset loads with the “tileset.json” pointing to it’s B3DM files.
Loading online from URL and offline (file:///…) results in the same.

When setting MaximumScreenSpaceError between 5 and 0.5 (for testing purposes) at some rare points the textures are loading partly correct as seen in screenhots.

Unreal Cesium (Default Settings)

Original Cesium:

Unreal Cesium (Screenspace Error = 1)


)

We have no idea how to tackle this issue since the same data is displayed correctly in the Original Cesium.

Hi @Riwa_Unreal,
I’m not quite sure what might be happening there. A few questions to help us figure out what’s going on:

  1. What tileset is this? How was it created?
  2. Are there any messages in the log?
  3. If you turn on Debug → Log Selection Stats on the tileset, what do you see on the last couple of lines in the log after loading appears to stop?

Hey @Kevin_Ring
Thank you for the reply!

It came out too many tilesets loaded together on Runtime led to this issue. Probably to much storage allocated.
We changed our logic to delete the Tileset actors instead of setting the Visiblity

That’s quite a lot stored in cache.