How can I draw on Cesium for Unity using the raycaster ( Meta 3)

Hello, I know that in Cesium JS it’s possible to draw shapes on the globe. I would like to know how to do this in Cesium for Unity. Specifically, I want to draw shapes using the controller and raycaster, and have them provide information such as area. Additionally, I’d like to know how to make these shapes remain fixed in the location where I draw them. Thank you for your help.

This is not currently something we provide out-of-the-box. Tilesets are rendered as normal Unity static meshes, though, so the usual Unity tricks should work. For example, you might try using decals. I haven’t tried this myself, though, so I don’t have specific instructions for you.