I would like to have a camera LOCKED at a position, but allow to rotate in any direction. like if I am in the center of a ball, and be able to look all around me while remaining in the center of the ball
I tried to play with the screenSpaceCameraController BUT :
// I do not want translate so
screenSpaceCameraController.enableTranslate = false;
This partially works, If I grab the sky and drag, it rotate and my position do not move, but if I grab the earth and drag I am still able to move around.
// do not allow to grab the world and translate on rotation
screenSpaceCameraController.enableRotate = false;
but also disable the rotation, so is useless...
The other parameters are unrelated.
Am I missing something ?