Hi team,
I’m currently working on a CesiumJS web application and have generated a 3D Tileset of buildings using the .b3dm
format along with tileset.json
. During the tileset generation process, I’ve applied some initial colors and styles to the buildings. However, I would like to further enhance these tiles to achieve a more realistic or photorealistic look, including:
- Applying more detailed textures or facade imagery to buildings
- Improving color schemes and material styles to match real-world appearances
- Possibly integrating photorealistic 3D models if available
My goal is to make the buildings appear as they actually look on the map (close to street-view realism if possible).
Additionally, I plan to use the same tileset in Cesium for Unreal, so compatibility and best practices for both platforms would be appreciated.
Additionally I have:
->Shape files of buildings.
->Imagery
->3d tileset of building in (.b3dm , tileset.json)
Could you please guide me on:
- The best approach to add or map photorealistic textures to
.b3dm
tiles? - Tools or workflows recommended for texturing and styling enhancements
- Whether replacing or editing
.b3dm
files with textured glTF models is advisable? - How to ensure compatibility when using the enhanced tiles in Cesium for Unreal?
Any suggestions, examples, or references would be greatly appreciated!
Thanks in advance.
@Kevin_Ring @Luke_McKinstry @Gabby_Getz @Shehzan_Mohammed