I installed cesium for unity following the instructions on the official site
and added the correct path to tileset.json using the local URL.
However, b3dm files, which are 3D maps, were not output properly.
Only a portion of the entire map is displayed.
The composition is as follows.
In the console tab, the following two types of logs are repeated.
====first log===============================================================
[2024-07-09 13:46:24.349] [warning] [ErrorList.h:91] Warning when loading file:///C:/Users/test/Downloads/combine_b3dm_no_optimize/BlockXYBXA/BlockXYBXA_L15_8.b3dm:
- indices accessor doesn’t match with decoded Draco indices
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
UnityEngine.Debug:Log (object)
Reinterop.ReinteropInitializer:UnityEngine_Debug_CallLog_FA05wu8x__otZNsgdHTnU9A (intptr) (at ./Library/PackageCache/com.cesium.unity@1.11.0/Runtime/generated/Reinterop/Reinterop.RoslynSourceGenerator/ReinteropInitializer.cs:61421)
Reinterop.ReinteropInitializer/ActionNativeFunction:Invoke () (at ./Library/PackageCache/com.cesium.unity@1.11.0/Runtime/generated/Reinterop/Reinterop.RoslynSourceGenerator/ReinteropInitializer.cs:58147)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
====second log============================================================
[2024-07-09 13:46:24.303] [warning] [ErrorList.h:91] Warning when loading file:///C:/Users/test/Downloads/combine_b3dm_no_optimize/BlockXYBXA/BlockXYBXA_L15_6.b3dm:
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
- Attribute accessor.count doesn’t match with number of decoded Draco vertices.
UnityEngine.Debug:Log (object)
Reinterop.ReinteropInitializer:UnityEngine_Debug_CallLog_FA05wu8x__otZNsgdHTnU9A (intptr) (at ./Library/PackageCache/com.cesium.unity@1.11.0/Runtime/generated/Reinterop/Reinterop.RoslynSourceGenerator/ReinteropInitializer.cs:61421)
Reinterop.ReinteropInitializer/ActionNativeFunction:Invoke () (at ./Library/PackageCache/com.cesium.unity@1.11.0/Runtime/generated/Reinterop/Reinterop.RoslynSourceGenerator/ReinteropInitializer.cs:58147)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
this is sample b3dm file
BlockXYYXB_L20_3.zip (245.3 KB)
What did I miss or make a mistake?
Please help.