Is it possible to achieve translucency of local terrain through materials?
See this previous topic on the subject:
Thank you for your reply, can only make the entire terrain transparent, can not be translucent in local areas like clipping?
I don’t see why not. The process should be nearly identical to here:
Except you’ll want to change the material layer blend to set the opacity instead of the red channel, and you’ll need the material instance itself to use transparency as described here: