It does seem a bit slow on the webview compared to opening it in browsers like chrome. However I think tweaking with the cache settings, and adjusting other variables might just speed things up. However I think the problem lies on the graphics end of the user’s device.
I really could not find the minimum hardware requirements needed to run cesium JS (the only specification I have seen so far is that the webView should support WebGL). However, personally I don’t think this is not the case, as even though the the webView do support WebGL, performance mainly does differ on different devices.
Specifications of webgl on my Desktop browser
Specifications of webgl on my low end android browser
As you see the capabilities do differ across devices. I would really like to know the minimum requirements for running cesium smoothly, for my use case(mentioned in previous post) on low end android device webViews (latest phones might not have a problem). Is there any way to increase performance on such low spec devices.
Viewing my terrain from the android WebView (low spec device) does seem to kind of create a sort of black hole( maybe a portal ).
Is there any way to fix this…