Issue with Atmospheric Scattering in play mode

Hi,

I’m evaluating Cesium for Unity and created an HDRP project following the quick start. But I’m having issues with the atmospheric scattering in play mode.

While not in play mode, the game view looks correct:

After I hit play, it renders like this:

Using the frame debugger, I found the two draw calls that are having issues. The first one is the SubsurfaceScattering. It looks like this:

And the second issue happens in OpaqueAtmosphericScattering:

The draw calls look correct while not in play mode. I’m using version 1.21.0 of the plugin released Jan 2, 2026 with Unity 6000.0.58. Any hints on how to troubleshoot/fix the issue are appreciated.

Hi @eisen.montalvo, welcome to the community!

I’ve upgraded you past “new user” so hopefully you can post the images now. I’m not sure so far what might be happening, but hopefully seeing the images will give some ideas.

Thank you @Kevin_Ring. I have updated the post with all images. If you need me to post anything else, please let me know.