Load 3D tile set based on latitude and longitude coordinates

Hello team,

I have managed to load the 3D tile set JSON in Cesium for Unreal. However, I am facing an issue where the tile set is loading at the default origin instead of the desired location based on specific latitude and longitude coordinates.

To set a custom latitude and longitude for the model, I have used the CesiumGlobeAnchor component. However, it seems that the model is not loading at the correct location as expected.

Could you please provide some guidance or suggest a solution to help me achieve the desired location loading based on latitude and longitude coordinates?

Thank you

I have the same problem, if you find a solution and share it, I would be very grateful.

What do you mean by “default origin”? If your tileset has a location on the globe, but it’s not the location you want, your options are limited. The best option at the moment is probably to fix the tileset itself. You can also try adjusting the transformation on the Cesium3DTileset if you just need to move it a little.

But if the tileset isn’t georeferenced at all - so it’s displayed near the center of the Earth - then it is possible to give it a proper location on the globe. The steps for doing so are described here: