Hi there,
I’m rendering a video sequence and moving around a city. I’ve lowered the level of detail and it’s great quality when in the viewport but when I render the tiles are loading at a lower quality.
Is there a way to set up the level sequencer to only render when the tiles are fully loaded?
Thanks,
Michael
This has been asked many many times recently. Lots of details in this thread:
The first step is make sure that your level sequence is in your level, not just an asset. If that doesn’t solve the problem, we need your help to figure out what is different about your workflow, as Cesium for Unreal is supposed to (and does in our tests) wait for all tiles to load before snapping each frame.
I would like to know if we need to adjust the settings on cesium/google in UE 5.3 in the level in order to get the right panoramic rendering or do we have to create a blueprint that gets the images from a cesium camera and passes them onto a level sequencer camera? Please advise
Hi @Mario_Mokarram,
For a full 360 degree panoramic rendering, you might find it easiest to set “Enable Frustum Culling” to false on the Cesium3DTileset, set “Enforce Culled Screen Space Error” to true, and see the “Culled Sceen Space Error” to the same as the “Maximum Screen Space Error” property (16.0 by default).