I’m using URP in Unity with Cesium to create a 3D globe using Google 3D tiles.
Now I want to hide certain buildings in the tiles and replace them with my models. I can place my models no issue but I’m having trouble finding out how to hide the 3D tiles in a given area.
Example:
I’ve got this building and this cube. I want to make the cube transparent (no issue), but I want the world that’s contained in the cube to be transparent too. Basically, have it be a gaping gap into the void. Is that even possible?
Here’s a working example on simple GameObjects, but which doesn’t work on the Cesium object