max texture size

strange thing,
i have an offline version running perfectly on a windows pc.
now i migrated the whole thing to a windows 7 running on a minimac.
the texture of my globe now doesn't load.
only if i apply the low res version, it will load.

the console says:"Width must be less than or equal to the mx texture size (8192)."

Anywhere i can tweak this, so my high res version will run?
i looked in cesium.js but couldnt find the max texture size here.



The maximum texture size is a limitation of the system’s GPU, not a limitation of Cesium. Is this texture being used for imagery? If so, consider breaking your single image up into tiles using MapTiler, and then loading the tile pyramid in Cesium using TileMapServiceImageryProvider instead of SingleTileImageryProvider.