I modeled out a simple arrowhead in maya and was trying to load the thing in. Given multiple approaches I seem to get no errors but can't see the model. Perhaps im missing something obvious?
Using Maya 2014, OpenCollada Exporter then a few different gltf converters. The drag and drop converter on the cesium website gives me a gltf that points directly to the texture. The github exporter generates glsl shaders for the same model, but when I load up both manually in the sandbox (just pasteing them into the sandcastle model example), I get zero js errors and no visible model. Strange.
Heres a pastebin of the gltf file, texture is just a 32x32 texture that is grey. http://pastebin.com/mdEAWq6L
Of the things I have tried: forcing triangularization, using a colored texture over flat colored shader, different types of shaders, make sure normals are right, etc.
Really curious what im doing wrong.