Multiple tilesets - how are sessions counted?

Hi, we have a flight game that has Cesium Terrain you fly over, and we also show a map in the cockpit at the same time. My question is, do multiple cesium tilesets in the scene count towards session activation or it is treated as just one session? I’m hoping its the latter.

Thanks

Hello FlightMe,

What datasets are you using?

Hi Ben, in a single scene we’re using:
Cesium world terrain + bing maps aerial cesium world terrain + google maps 2D (ellipsoid)

Hi FlightMe,

Unfortunately if you are generating 2 imagery overlays, one of Bing and the other Google 2D imagery, that would count as 2 imagery sessions, 1 for each.

Hope that helps,

-Ben

Oh no, that sucks. We’re developing an aviation simulator. The average test user plays through 3-4 scenes in one test. The Google 2D imagery is a tiny little map overlay. That means that each user requires on average 6 to 8 sessions for a 15 minute test.

We’re paying the $500 monthly fee which only allows for 10,000 sessions, which in our case is only about 1450 users. That’s kind of crazy. Is there anyone you can pass this info on to? I think there should be specific payment tiers for various use cases. Our bandwith for example isn’t very high.

Thanks

What client runtime are you using? Unreal, Unity?

You could potentially keep your global terrain and imagery datasets in a persistent level and load in other scenes on top of the global scene (or sublevel for Unreal)

EDIT: This would keep your imagery sessions to 2 per test, or potentially allow you to test multiple people in one simulation making consumption even less.

Hi Ben.
We’re using Unity.
Thanks for the suggestion! I’ll ask my developers.

That’s great, for Unity you can add levels additively and unload respective ones associated with a given simulation. I’d also suggest making your main menu hub incorporate a view of the tileset as well so it’s basically always running, or otherwise simply disable rendering but keep the GameObject active.

Thanks! This is super helpful!