I converted my OSGB model to 3D Tiles and uploaded it to Cesium ion. After importing it into Unreal Engine, I found that the model was compressed, even though I did not select any compression options. How can I resolve this issue? Thanks!
Hi @RJY520, welcome to the community!
Sorry, it’s hard to tell what’s going on from text alone. Could you share more information, such as:
- What was the model’s original format?
- What tools did you use to convert the model to 3D Tiles? If you did not use Cesium ion’s tilers, what happens if you upload the original model to Cesium ion?
- Are you able to share screenshots of the model as it appears in Cesium ion versus Unreal?
Thank you in advance!