Hi. I’ve just got started with both Unreal Engine and the Cesium plug-in this week (although I’m experienced with Unity, for what its worth). I’ve worked through the first two Cesium tutorials with no problem, so wanted to try substituting in our own 3D Tiles photogrammetry, rather than the Melbourne example. I’ve uploaded our data into Cesium Ion successfully (it previews properly in the browser window, located correctly in its world position). I can subsequently add that data into Unreal, where it’s listed in the World Outliner as I’d expect. Yet, the mesh, itself, is not appearing in the main 3D view. I also have the Cesium World Terrain asset included, which is visible. The scene, overall, is set up as directed in the tutorial. If I double-click my own asset, its world location appears to be correct. So, clearly I’m missing something, but I’m confused about what that might be and am running out of ideas. Any ideas?
Thanks in advance,