On Rebasing in Unreal 4/5


I’m exploring the potential gains my project will have if we swap it from 4.26 to 5.0.

I have one big question about Cesium in UE5 - does it automatically rebase or otherwise require manual rebasing like Cesium for UE4 does? We have a significant amount of project code for getting around rebasing-related issues, so if there is no rebasing in UE5, that will allow for a lovely simplification of the codebase.

Chris C.

Hi @VertexChris,

Good news: Cesium for Unreal no longer needs to rebase in UE5, thanks to the addition of double-precision transformations.