hi everyone
It will penetrate the 3dtiles model of oblique photography. Do you have any solution?
It is not entirely clear which runtime engine you are using (and what you are trying to accomplish). Are you using CesiumJS or Cesium For Unreal? (I’d probably move this thread into the right section, so that you may receive better help more quickly)
mybad,,this is CesiumJS
I don’t know how to make Frustum not penetrate 3dtiles, do you have any solution, I would be very grateful
Maybe someone from the CesiumJS core team can chime in here. Setting
viewer.scene.globe.depthTestAgainstTerrain=true;
might already help, but for clipping against the actual tileset, there might not be a “trivial” solution. (In any case: Posting an example sandcastle could help…)