Is Cesium capable of producing different sky scenarios through CesiumSunandSky? I would like to create my scene and add overcast clouds, however I am not sure if this can be done through Cesium or if I should add a different sun & sky setup.
The CesiumSunSky is equivalent to Unreal’s built-in SunSky, except that it automatically keeps its longitude/latitude in sync with the same properties on the CesiumGeoreference. So the documentation for the SunSky Actor may be helpful:
You’re of course free to use a different sky model, too. I’ve never used it myself, but Ultra Dynamic Sky has been mentioned quite a few times on this forum.