Using Unreal Engine 5.0.2 with the latest Cesium Plugin. Using the first sample map with custom geolocations, but the Pawn is not flying.
Error log when using a Fly to Location node
Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2022.06.15-23.09.18:231][832]LogWindows: Error:
[2022.06.15-23.09.18:231][832]LogWindows: Error: [Callstack] 0x00007ffeac68f97d UnrealEditor-CesiumRuntime.dll!AGlobeAwareDefaultPawn::FlyToLocationECEF() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\GlobeAwareDefaultPawn.cpp:100]
[2022.06.15-23.09.18:232][832]LogWindows: Error: [Callstack] 0x00007ffeac69024d UnrealEditor-CesiumRuntime.dll!AGlobeAwareDefaultPawn::FlyToLocationLongitudeLatitudeHeight() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\GlobeAwareDefaultPawn.cpp:223]
[2022.06.15-23.09.18:232][832]LogWindows: Error: [Callstack] 0x00007ffeac69013d UnrealEditor-CesiumRuntime.dll!AGlobeAwareDefaultPawn::FlyToLocationLongitudeLatitudeHeight() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\GlobeAwareDefaultPawn.cpp:237]
[2022.06.15-23.09.18:232][832]LogWindows: Error: [Callstack] 0x00007ffeac6eb86b UnrealEditor-CesiumRuntime.dll!AGlobeAwareDefaultPawn::execFlyToLocationLongitudeLatitudeHeight() [d:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Intermediate\Build\Win64\UnrealEditor\Inc\CesiumRuntime\GlobeAwareDefaultPawn.gen.cpp:38]
Also getting an error when trying to use Denver geolocation about the asset is not enabled, even though I just want to visit the location without loading the Denver assets.
Any geolocation via fly to node fails. Is there something I need to check to enable flying?