Pilot/programmer using Cesium for Unreal to build VR flight simulator

With Cesium for Unreal, the flight simulator by pilot and programmer Yannick Comte uses a full-scale, high-accuracy WGS84 globe and curated 3D content. The flight sim accesses Cesium World Terrain and Bing Maps Aerial imagery via Cesium ion, where Comte also hosts and tiles photogrammetry models of airports into 3D Tiles for streaming into Unreal Engine. Users can adjust a scene’s water, weather, and time of day to reflect various conditions, and Comte is working to add procedural vegetation—as that is what pilots see a lot of when they fly outside of cities.