Point cloud tile goes under 3D world terrain

Hi Cesium team,

The issue as in the title, I’m guessing that it is caused by that the point cloud has the height relative to mean sea level.

If so, how could I adjust the z of the point cloud in order to show the point cloud upon 3D world terrain?

Any suggestion and correction is welcome.

Thanks in advance.
Hiroshi

@sx_dev

Check out this sandcastle demo. It loads in two point clouds and updates their positions and orientation. I believe that the high value is also updated.

You can use this demo as a guide when adding point clouds into your viewer. Let me know if you have any additional questions or concerns!

-Sam

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