I've been playing around with the fairly recent addition of disableDepthTestDistance, but I've been using it with pointprimitives and it seems to display points on the opposite side of the globe.
I would have expected the same behavior as if viewer.scene.depthTestAgainstTerrain=false (which still hides points on the opposite side of the globe), but that doesn't seem to be the case here..
I've created an example that demonstrates this here:
Hi – Yep! This is the intended behavior when you set depth test to positive infinity. This means that everything closer than infinity meters away (so, everything) ignores the depth test.
I actually discovered another issue as well, not sure if it's related, but even just scrolling in and out (so no tilting) occasionally causes points from the other side to be visible for a brief second.