Polygon lighting in CZML


When displaying polygons in Cesium loaded from CZML, polygons in certain areas of the globe (e.g., Australasia) are much more poorly lit than those more central to the map. Is there some way to change this so that all polygons are equally “bright” across the map?

From what I can see there is some control over this via different Fabric types when constructing polygons manually via the API but it isn’t clear to me how to do this in CZML.


Matthew Gwynne

Have you tried the latest Cesium master branch in github? There is a lighting fix going into b29 on June 2 that may address this (#592).


This didn’t seem to fix it for me. I’ll look a bit deeper into it, try to extract out an example CZML file and come back.