Possible to cache tiles locally without self-hosting?

Hi guys, I am just creating a really small building in the wilderness. So I am constantly accessing just this few square km’s area every day. Nothing else.
Some times my UE doesn’t load some tiles, other times tiles are really low res. Refreshing tiles doesn’t work, I have to restart my UE to get it back to normal.

I wonder, does Cesium have a native cache system, so that it doesn’t need to download data from your server every time when I rotate or pan my camera?

I think a local cache is definitely more useful than self-hosting the whole world on your server. And it can save Cesium tons of data cost, and save us users bandwidth as well.

What do you think?

@Onyx_Lee Yes, there is a local cache. You can configure it to store more data through the “Maximum Cached Bytes” value on the tileset.